About VRM T-Pose

2018-04-16 16:30:00 +0900 +0900

VRM T-Pose1 conforms to Unity’s Humanoid of the first implementation of VRM.

T-Pose example

Besides fundamental parts such as body, head, and leg, rules on arm and finger are also formulated:

  • Palm faces downward, parallel to the ground along x axis
  • Thumbs are parallel to the ground half way 45 degrees between x and z axis (the perspective view from the top)

Last modified April 23, 2020: Organize front matter (15f3cee)
VRM - humanoid 3d avatar format for VR