Mesh processing tool in Unity platform.
Current available functions:
Example of Usage
Here we show how to use
MeshSeparator. The usages for all the functions are roughly the same.
Suppose we want to split meshes contained BlendShape. We first select the GameObject of a model:
Or directly drag and drop the GameObject to the
TargetObject field as shown below.
At the top of Unity Editor, click
MeshProcessing Wizard to display Mesh Processing Window:
Process to generate the output (GameObject) and export it by
The split meshes are also saved in the
In this example, the model’s mesh are split into two parts: face and body:
|Face: with BlendShape||Body: without BlendShape|
Separate meshes contained BlendShape. The BlendShape size can be potentially reduced.
Integrate all the meshes of a (prefab) GameObject. Meshes w/ BlendShape will be grouped into another one.
Integrate all the static meshes of a (prefab) GameObject (Root and its children).
Eliminate meshes associated with the bones in EraseRoot hierarchy.