Bake BlendShape State When Exporting

2020-07-27 19:28:41 +0900 +0900
Last modified September 15, 2020: tags(unity, detail, api, gltf...) (cdaf1eb)

When exporting the VRM model, current BlendShape value can be set to the basic state. For example, in SkinnedMeshRenderer, click on BlendShapes and adjust bs_face.eye_blink slider to change the value from 0 to 57.8.

In export dialog, enabling Pose Freeze is required.

After VRM export:

Basic state (BlendShape value = 0) is changed (eyes are not open fully).


VRM - humanoid 3d avatar format for VR