Bake BlendShape State When Exporting
Last modified September 15, 2020: tags(unity, detail, api, gltf...) (cdaf1eb)
When exporting the VRM model, current BlendShape value can be set to the basic state.
For example, in
SkinnedMeshRenderer, click on
BlendShapes and adjust
bs_face.eye_blink slider to change the value from 0 to 57.8.
In export dialog, enabling
Pose Freeze is required.
After VRM export:
Basic state (BlendShape value = 0) is changed (eyes are not open fully).