Bake BlendShape State When Exporting

Created July 27, 2020 Last modified June 10, 2021 update/add aliases (4e60465b)

When exporting the VRM model, current BlendShape value can be set to the basic state. For example, in SkinnedMeshRenderer, click on BlendShapes and adjust bs_face.eye_blink slider to change the value from 0 to 57.8.

In export dialog, enabling Pose Freeze is required.

After VRM export:

Basic state (BlendShape value = 0) is changed (eyes are not open fully).

VRM - humanoid 3d avatar format for VR