Humanoid Component

Last modified October 15, 2020 add a section for humanoid component (3a059ea5)


A humanoid avatar can be created directly from the Scene without fbx.

How to use

Prepare a rigged model in the scene.

We will take the model in the following link as an example:

First, import RiggedFigure.glb into the Assets folder. If UniVRM package is installed, the Prefab file can be automatically generated from the imported glb.

Drag the Prefab file to the Hierarchy window. A GameObject associated with this Prefab is instantiated.

Click on the GameObject in the Hierarchy window, then add a humanoid component (Inspector -> Add Component -> Humanoid).

As shown in the image above, assign required bones.

Press Create UnityEngine.Avatar button.

Now a humanoid avatar is created. You can make a T-pose for the model and convert it to VRM.

VRM - humanoid 3d avatar format for VR