VRM Import

Created October 12, 2020 Last modified April 5, 2021 updated contents (4714f315)

Import VRM file in Editor Mode

1. Create an empty project in Unity

Launch Unity and create a new project (New -> Create project):


For Unity Hub, click Projects -> New -> 3D template -> CREATE:


2. Import UniVRM package into the created project

Download the latest unitypackage (UniVRM-0.XX) from UniVRM/releases and import it into the current project (Assets -> Import Package -> Custom Package). The imported files will be in ../Assets/VRM, ../Assets/UniGLTF and ../Assets/VRMShaders. To replace UniVRM with a newer version, it is recommended to delete the existing VRM, UniGLTF, VRMShaders and MeshUtility folders (if any) before package import.

package_import

3. Import VRM file into Unity

Drag and drop a VRM file (~.vrm) into the Assets folder. The prefab file associated with the VRM file can be automatically generated.


Create a new scene by File - New Scene or use an existing one, then drag the prefab file to the Hierarchy window. The model can be visualized as shown in the image below:


By clicking the prefab’s GameObject in Hierarchy, the VRM model’s information will be displayed in the Inspector window. Note that spring bone settings can be found in the GameObject named secondary.



VRM - humanoid 3d avatar format for VR