Import VRM file in Editor Mode
1. Create an empty project in Unity
Launch Unity and create a new project (
New -> Create project):
For Unity Hub, click
Projects -> New -> 3D template -> CREATE:
2. Import UniVRM package into the created project
Download the latest unitypackage (UniVRM-0.XX) from UniVRM/releases and import it into the current project (
Assets -> Import Package -> Custom Package). The imported files will be in
../Assets/VRMShaders. To replace UniVRM with a newer version, it is recommended to delete the existing VRM, UniGLTF, VRMShaders and MeshUtility folders (if any) before package import.
3. Import VRM file into Unity
Drag and drop a VRM file (~.vrm) into the Assets folder. The prefab file associated with the VRM file can be automatically generated.
Create a new scene by
New Scene or use an existing one, then drag the prefab file to the Hierarchy window. The model can be visualized as shown in the image below:
By clicking the prefab’s GameObject in
Hierarchy, the VRM model’s information will be displayed in the Inspector window. Note that spring bone settings can be found in the GameObject named