UniVRM Version

Created February 1, 2021 Last modified September 17, 2021 minor updates (41888d36)

v0.55.0 (Last Unity-5.6 compatible version)

Date Version Bugs Notes
2019 0.55.0 ◎ Stable Version The final version for supporting Unity-5.6

v0.56.0 ~

  • If bugs are introduced after version bump, we will fix them as quick as we can and bump the minor version
Date Version Bugs Notes
2020 0.56.0 x The minimum version support for Unity is 2018.4
0.56.1 x
0.56.2 x
0.56.3
0.57.0 Bones with the same names will be renamed automatically
0.57.1
0.58.0 1 Remade export dialog
0.58.1
0.59.0 Improved validation checks on VRMSpringBone settings
0.60.0 Enhanced null-checks on VRM’s components when exporting
0.61.0 milestone 2 Made UniUnlit’s vertex color working properly. Fixed AOT compilation issue
0.61.1
0.62.0 milestone Fixed bugs when baking BlendShape
2021 01/05 0.63.0 milestone 3 4 5 JPG export bug. Separated UniGLTF from UniVRM
01/07 0.63.1 3 4 JPG export bug
01/08 0.63.2
01/15 0.64.0 milestone 6 Empty submesh will not be exported. vrm-1.0 Experiment kick-off
01/26 0.65.0 7
01/28 0.65.1 milestone 7 Fixed export errors when Turkish locale is on #696
01/28 0.65.2 milestone
0.65.3 Updated UniGLTF version number for UPM package. No unity package release
02/03 0.66.0 milestone ✅ Stable Version Added Warning messages when non-normalized Hierarchy contains spring bone colliders
0.67.0 milestone Maintenance release
0.67.1 Only for UPM package. No unity package release

v0.68.0 ~ (VRM-1.0 pre release)

Working on VRM-1.0…

Date Version Bugs Notes
0.68.0 milestone 8 9 Added glb/gltf ReverseAxis settings. ImporterContext API
03/16 0.68.1 9
03/17 0.68.2
03/22 0.69.0 milestone 10 11 12 Fixed SmoothTexture conversion #388, support Unity2020
03/23 0.69.1 10 11
03/31 0.70.0 milestone 10 impl WEIGHTS_0 not float4
04/05 0.71.0 milestone IOS build
04/13 0.72.0 milestone DivideVertexBuffer Option
04/22 0.73.0 milestone * Fix/other permission url * Fixed an issue where LookAtBlendShape cannot be exported after model normalization
05/12 0.74.0 milestone * Fixed the behavior of the SpringBone scale after runtime import
05/25 0.75.0 milestone Fixed an issue where LookAtBone Applier mapping values were reset during the normalization process
06/08 0.76.0 milestone Fixed an issue where namespace MeshUtility conflicts with UnityEditor.MeshUtility
06/17 0.77.0 milestone API Update, issue 1022, issue 496
06/23 0.78.0 milestone https://github.com/vrm-c/UniVRM/pull/1049

v0.79.0 ~

  • From version 0.80.0, Minimum version of Unity is 2019.4LTS.Unity Version
  • From version 0.80.0, Start VRM-1.0β UnityPackage.
date version Bugs Notes
07/20 0.79.0 milestone Changed Pre release to Latest release
08/12 0.80.0 milestone VRM-1.0β unitypackage
08/20 0.81.0 milestone 3 packages(UniGLTF, VRM, VRM-1.0beta)
09/01 0.82.0 milestone glb editor import URP API
09/03 0.82.1 milestone URP API

  1. Fixed a bug where Renderers in VRMFirstPerson were replicated after VRM import /#515 ↩︎

  2. Fixed bugs where SpringBone Collider transformation was done twice. #576 ↩︎

  3. Bugs occurred when creating a screenshot as .jpg format. #639 ↩︎

  4. Fixed serialization bugs when exporting VRM file. #654 ↩︎

  5. Fixed MeshUtility’s reference issues. ↩︎

  6. Fixed MeshUtility’s assembly definitions. #687 ↩︎

  7. Fixed compile errors when building a program including UniVRM. #701 ↩︎

  8. #786 #788 ↩︎

  9. #790 #794 ↩︎

  10. #836 ↩︎

  11. #831 ↩︎

  12. #812 ↩︎


VRM - humanoid 3d avatar format for VR