Created August 6, 2020 Last modified September 15, 2020 tags(unity, detail, api, gltf...) (cdaf1eb2)

LookAt Bone requires VRMLookAtHead and VRMLookAtBoneApplyer components.

Control the Eye Gaze with bone: VRMLookAtBoneApplyer


Apply the parameters of the calculated eye gaze direction of VRMLookAtHead to EyeBone.


  • yaw, pitch maximum angle => Curve X Range Degree
  • eye bone’s rotation angle when yaw, pitch angle is at maximum => Curve Y Range Degree

Please set up VerticalDown, VerticalUp, HorizontalOuter, HorizontalInner:

  • HorizontalOuter: The movable range of horizontal outward direction
  • HorizontalInner: The movable range of horizontal inward direction
  • VerticalDown: The movable range of vertical downward direction
  • VerticalUp: The movable range of vertical upward direction

VRM - humanoid 3d avatar format for VR