VRMShaders UPM Package

2020-08-03 10:39:04 +0900 +0900
Last modified September 17, 2020: add humanoid contents (9df360e)

Starting from UniVRM-0.56, the folder structure in UniVRM has been changed. Material-related parts in UniVRM has been moved to Assets/VRMShaders.

UPM Package

VRMShaders can be used as a package to be imported into a Unity Project via Unity Package Manger. Besides that, VRMShaders can be used independently without UniVRM (UniVRM uses VRMShaders). VRMShaders includes UniUnlit and MToon.

// manifest.json 
{
  "dependencies": {
    "com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.57.0",
  }
}

In this example, the version of UniVRM being imported is v0.57.0. The imported version can be changed to different version (e.g. v0.56.0). VRMShaders version number is the same as UniVRM.

UniUnlit

unlit

MToon

In VRMShaders, MToon shader is managed by git submodule:

https://github.com/vrm-c/UniVRM/tree/master/Assets/VRMShaders

For the latest update about MToon, please refer to:

https://github.com/Santarh/MToon

Introduction to MToon


VRM - humanoid 3d avatar format for VR