Download VRM Viewer from UniVRMTest/releases. Next, run the program and click
VRM Model. Then, select a VRM model available on your computer. The VRM model can be shown in the scene. Other VRM viewers can be found here.
Importing VRM file by this way is a little tedious but you can see the information of a VRM model:
Create a new project at the start page (
New -> Create project).
Download the latest unitypackage (UniVRM-0.XX) from UniVRM/releases and import it into the current project (
Assets -> Import Package -> Custom Package). The imported files will be in
../Assets/MeshUtility. To replace UniVRM with a newer version, it is recommended to delete the existing VRM, VRMShaders and MeshUtility folders (if any) before package import.
Drag and drop VRM file (~.vrm) into Assets folder. The prefab file of the imported VRM model data can be automatically generated.
Drag and drop the prefab file under the scene in the Hierarchy window. The model data can be visualized as shown in the following image:
The VRM model’s information will be shown in the Inspector window once the GameObject of the model data in
Another simple way to visualize a VRM model or check whether a VRM file is viable is using Windows 3D Builder. Please change file extension from ~. vrm to ~.glb. However, custom settings for VRM model will not be reflected.
Currently you can submit your VRM files to THE SEED ONLINE, VRoid Hub or Nikoni 3D. For Nikoni 3D, the submitted VRM file can be found here. Please check license information and try out those VRM models. Also, when uploading a VRM file to Nikoni 3D, there is an option「バーチャルキャスト連携」(virtual cast cooperation) which can let users use the VRM model in Virtual Cast.