New features introduced in UniVRM v0.45:
How to use:
VRMBlendShapeProxy->BlendShapeAvatarin the Inspector
Change BlendShapeClip value between 0 and 1 at runtime (e.g. BLINK, JOY)
Expressions can be created in the Inspector.
Select expressions and customize the values. For example, we select
Funand edit its expressions as shown in the following:
The individual blend shapes such as eyebrow, eye and mouth can be merged into one expression like the image above. Created BlendShape names can be specified.
After changing slider value and creating BlendShape, click the Apply button for saving the current status.
The predefined names for the BlendShape clips. The following predefined expressions are available:
Specified as the standard facial expression and assumed to be used in standby state.
A, I, U, E, O¶
Corresponds to the sound of lip-sync
Joy, Angry, Sorrow, Fun¶
LookUp, LookDown, LookLeft, LookRight¶
Used when the model’s eyes are controlled by BlendShape.
New created expressions are specified as
Change the value of BlendShapeProxy (at runtime)¶
You can operate expressions from the Inspector.
[Option] Add additional facial expressions¶
Enter a name for the new BlendShapeClip file (BlendShapeClipName.asset) and save it. Then, select the new generated button in the BlendShapeClip list (the last button) and enter a name. Also, please set facial expression values for new BlendShape clips.
You can call it from the codes shown as follows:
// unknownなのでstringで呼び出し proxy.ImmediatelySetValue("びっくり", 1.0f); // 0から1で指定