Eye Control

2018-04-16 16:30:00 +0900 +0900

VRMLookAtHead

VRMLookAtHead

This component calculates the direction from the model’s head to the target.

Target

The target to be tracked by the model’s eyes. If a camera is set as Target, the model will always look at the camera.

Eye control with bone: VRMLookAtBoneApplyer

VRMLookAtBoneApplyer

Apply the parameters of the calculated eye gaze direction of VRMLookAtHead to EyeBone.

DegreeMapping

Adjust angles when applying rotation to EyeBone.

  • HorizontalOuter: The angle limit of horizontally outward direction
  • HorizontalInner: The angle limit of horizontally inward direction
  • VerticalDown: The angle limit of vertically downward direction
  • VerticalUp: The angle limit of vertically upward direction

Eye control with BlendShape: VRMLookAtBlendShapeApplyer

The component for controlling the eyes with BlendShape. Please delete VRMLookAtBoneApplyer and attach VRMLookAtBlendShapeApplyer instead. Settings related to VRMLookAtBlendShape can be found here.


Last modified April 23, 2020: Organize front matter (15f3cee)
VRM - humanoid 3d avatar format for VR