This component calculates the direction from the model’s head to the target.
The target to be tracked by the model’s eyes. If a camera is set as Target, the model will always look at the camera.
Eye control with bone: VRMLookAtBoneApplyer
Apply the parameters of the calculated eye gaze direction of VRMLookAtHead to EyeBone.
Adjust angles when applying rotation to EyeBone.
- HorizontalOuter: The angle limit of horizontally outward direction
- HorizontalInner: The angle limit of horizontally inward direction
- VerticalDown: The angle limit of vertically downward direction
- VerticalUp: The angle limit of vertically upward direction
Eye control with BlendShape: VRMLookAtBlendShapeApplyer
The component for controlling the eyes with BlendShape. Please delete VRMLookAtBoneApplyer and attach VRMLookAtBlendShapeApplyer instead. Settings related to VRMLookAtBlendShape can be found here.