A humanoid avatar can be created directly from the Scene without fbx.

How to use

Prepare a rigged model in the scene.

We will take the model in the following link as an example:

First, import RiggedFigure.glb into the Assets folder.

If UniVRM package is installed, the Prefab file can be automatically generated from the imported glb.

Drag the Prefab file to the Hierarchy window. A GameObject associated with this Prefab is instantiated.

Click on the GameObject in the Hierarchy window, then add a humanoid component (Inspector -> Add Component -> Humanoid).


As shown in the image above, assign required bones.


Press Create UnityEngine.Avatar button.


Now a humanoid avatar is created.

You can make a T-pose for the model and convert it to VRM.