VRM Import

Import VRM file in Editor Mode

1 Create an empty project in Unity

../../_images/unity_new_project.png

Or

../../_images/new_project.jpg

Launch Unity and create a new project (New -> Create project):

2 Import UniVRM package into the created project

To replace UniVRM with a newer version, it is recommended to delete the existing VRM, UniGLTF, VRMShaders and MeshUtility folders (if any) before package import.

../../_images/package_import.jpg

package_import

3 Import VRM file into Unity

Drag and drop a VRM file (~.vrm) into the Assets folder. The prefab file associated with the VRM file can be automatically generated.

../../_images/vrm_prefab.png

Create a new scene by File - New Scene or use an existing one, then drag the prefab file to the Hierarchy window. The model can be visualized as shown in the image below:

../../_images/alicia_scene2.png

By clicking the prefab’s GameObject in Hierarchy, the VRM model’s information will be displayed in the Inspector window. Note that spring bone settings can be found in the GameObject named secondary.

../../_images/vrm_settings.png

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