LookAt(Blendshape)¶
LookAt Blendshape
requires VRMLookAtHead
and VRMLookAtBlendShapeApplyer
components. In the default setting, please remove VRMLookAtBoneApplyer
and add VRMLookAtBlendShapeApplyer
in the VRM model’s Inspector window.
Inspector -> Add Component -> VRMLookAtBlendShapeApplyer
.

Control the Eye Gaze with BlendShape: VRMLookAtBlendShapeApplyer¶

Please set up the following blendshapes:
DegreeMapping¶
In the default setting, when the look angle between the target and the model’s head reaches 90 degrees, the BlendShape value is set to 1. Any angle greater than 90 degrees will clamp the BlendShape value to 1. If Curve X Range Degree
is set to a lower degree, the pupil will move widely even at a small angle change.
yaw, pitch maximum angle =>
Curve X Range Degree
yaw, pitch angle range is mapped to BlendShape [0, 1]. Please set
Curve Y Range Degree
to 1
Please set up VerticalDown
, VerticalUp
and Horizontal
.
VerticalDown
VerticalUp
Horizontal