# LookAt(Bone)¶

LookAt Bone requires VRMLookAtHead and VRMLookAtBoneApplyer components.

## Control the Eye Gaze with bone: VRMLookAtBoneApplyer¶

Apply the parameters of the calculated eye gaze direction of VRMLookAtHead to EyeBone.

### DegreeMapping¶

If you assign a relative angle yaw and pitch directly to the target and to the rotation of the eye bone, the eye moves too much.

• yaw, pitch maximum angle => Curve X Range Degree

• eye bone’s rotation angle when yaw, pitch angle is at maximum => Curve Y Range Degree

Please set up VerticalDown, VerticalUp, HorizontalOuter, HorizontalInner:

• VerticalDown

• VerticalUp

• HorizontalOuter

• HorizontalInner

The landscape is not left or right, but in and out.