VRM - humanoid 3d avatar format for VR
  •  UniVRMで使えるシェーダー(ja)
  • Available shaders in UniVRM

    UniVRM-0.44 material

    PBR

    Standard shader

    Unity standard.

    Unlit type shader

    VRM/UnlitTexture

    Same as Unit/Texture.

    VRM/UnlitCutout

    Same as Unit/Coutout.

    VRM/UnlitTransparent

    Same as Unit/Transparent.

    It is assumed to be applied to particle things such as smokes, semi-transparent objects without substances (depth value) such as rosy cheeks.

    VRM/UnlitTransparentZWrite

    Alpha blending and ZWrite are available. It is assumed to be applied to semi-transparent objects with substances (depth value) such as semi-transparent clothes and hairs.

    The ends of the hair are semi-transparent

    Toon shader

    VRM/MToon

    Details about MToon

    The other shaders

    If the same shaders exist on the importing side of VRM, they can be used. For external services or applications, please use the standard shaders described above. For self-made applications, feel free to use any shader.

    VRM - humanoid 3d avatar format for VR