UniUnlit

Probably UnLighting for short Unlit

Unlit

It is saved as a glTF KHR_materials_unlit extension.

Shaders that can be exported as Unlit in Unity

Function

color

texture

vertex_color

alpha/cutout

no culling

glTF

UniGLTF/UniUnlit

Unlit/Color

Unlit/Texture

Unlit/Transparent

blend

Unlit/Transparent Cutout

cutout

vertex color

Only UniGLTF / UniUnlit supports vertex colors.

  • Mesh contains vertex colors

  • Material is a Unlit

In some cases, importing will apply the vertex color.If you apply Unity’s unlit system material to a model that does not require vertex color and export it,The next time you import, the colors may change unintentionally.In this case, you can export Mesh without vertex colors by enabling RemoveVertexColor at the time of export.