UniUnlit¶
Probably UnLighting
for short Unlit
Unlit¶
It is saved as a glTF KHR_materials_unlit extension.
Shaders that can be exported as Unlit in Unity¶
Function |
color |
texture |
vertex_color |
alpha/cutout |
no culling |
---|---|---|---|---|---|
glTF |
✅ |
✅ |
✅ |
✅ |
✅ |
UniGLTF/UniUnlit |
✅ |
✅ |
✅ |
✅ |
✅ |
Unlit/Color |
✅ |
||||
Unlit/Texture |
✅ |
||||
Unlit/Transparent |
✅ |
blend |
|||
Unlit/Transparent Cutout |
✅ |
cutout |
vertex color
Only UniGLTF / UniUnlit
supports vertex colors.
Mesh contains vertex colors
Material is a
Unlit
In some cases, importing will apply the vertex color.If you apply Unity’s unlit
system material to a model that does not require vertex color and export it,The next time you import, the colors may change unintentionally.In this case, you can export Mesh
without vertex colors by enabling RemoveVertexColor
at the time of export.