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v0.40

Major fixes:

  • (Exporter) Capable of collecting VRMSpringBone other than secondary (since VRMSpringBone's attached position is not recorded, all of VRMSpringBones will be attached to secondary during the import)
  • (Importer) Added the callback "OnError" to LoadVRMAsync
  • (UniGLTF) Fixed bugs in the rename code when there are meshes with same names
  • (UniGLTF) Allows exported VRM contains non-Texture2D Texture
  • (Exporter) Fixed bugs where skeleton root was set and then mesh position became incorrect if SkinnedMesh without bone weight was not set in RootBone
  • (UniGLTF) Added Serializable to glTF_VRM_Material
  • (Importer) Added the symbol "VRM_STOP_ASSETPOSTPROCESSOR" to stop AssetPostProcessor
  • (Editor) Fixed OSX compilation errors
  • (UniGLTF) Fixed bugs that all textures became the same when putting vrm directly under Assets

We released v0.40 as the version of bugs corrections in v0.39

  • Importing Texture fails if VRM file is put directly under the Assets folder. There is a bug in parsing path. v0.39 package was in the erroneous state described above before the following commit:
  • ousttrue/UniGLTF@1d41ff0