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Material

The Shader used will be switched depending on the Project's rendering pipeline during import.

built-in

glTF extensionsunity shadernote
(glTF default)StandardPBR
KHR_materials_unlitUniGLTF/UniUnlitURP shader and Built-in shader is same.
VRMC_materials_mtoonVRM10/MToon10
VRM(vrm-0.x)UniGLTF/UniUnlitnot supported. fallback to unlit.

URP

glTF extensionsURPnote
(PBR)Universal Render Pipeline/Lit
KHR_materials_unlitUniGLTF/UniUnlitURP shader and Built-in shader is same.
VRMC_materials_mtoonVRM10/Universal Render Pipeline/MToon10
VRM(vrm-0.x)UniGLTF/UniUnlitnot supported. fallback to unlit.

URP Import

glTF extensionsIMaterialDescriptorGeneratornote
(glTF default)UrpGltfMaterialDescriptorGenerator
KHR_materials_unlitUrpGltfMaterialDescriptorGenerator
VRMC_materials_mtoonUrpVrm10MaterialDescriptorGenerator
VRM(vrm-0.x)UrpVrmMaterialDescriptorGeneratornot supported. #2375
VRM-0.x version of MToon does not support URP.

Fallback to unlit. Please consider using the URP version of MToon-1.0 by migrating to VRM-1.0 during import.

URP Export

glTF extensionsIMaterialExporternote
(glTF default)UrpGltfMaterialExporterv0.125.0
KHR_materials_unlitUrpGltfMaterialExporterv0.125.0
VRMC_materials_mtoonTODO
VRMnot supported
MToon-1.0's urp export is not implemented

Please use the built-in project for export.