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UniHumanoid

Unity humanoid utility with bvh importer.

BVH runtime loader​

var context = new BvhImporterContext();
context.Parse(path);
context.Load(); // create Skeleton hierarchy and mesh for visualize
GameObject root = context.Root;

RuntimeLoader​

  • Scenes/RuntimeBvhLoader.unity

RuntimeLoader and PoseTransfer​

Load BVH and transfer pose to any model with humanoid avatar.

  • Scenes/PoseTransfer.unity

humanpose transfer target

humanpose transfer

Load bvh and create prefab with AnimationClip​

Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file.

  • create a hierarchy prefab
  • create a humanoid Avatar
  • create a legacy mode AnimationClip
  • create a skinned mesh for preview

bvh prefab

Instanciate prefab to scene.

bvh gameobject

That object can play.

BoneMapping​

This script help create human avatar from exist GameObject hierarchy. First, attach this script to root GameObject that has Animator.

Next, setup below.

  • model position is origin
  • model look at +z orientation
  • model root node rotation is Quatenion.identity
  • Set hips bone.

press Guess bone mapping. If fail to guess bone mapping, you can set bones manually.

Optional, press Ensure T-Pose. Create avatar.

bvh bone mapping

These humanoids imported by UniGLTF and created human avatar by BoneMapping.

humanoid

Download BVH files​