BlendShape Setup (v0.45)
Assets related to BlendShapeβ
Once a VRM file is imported, BlendShapeClips (Preset) will be in a folder like this: ModelName.BlendShapes
The Inspector of BlendShapeAvatar Asset
Setting screenβ
The Asset has the following setting screens
The Inspector of BlendShapeAvatar Assetβ
Editor tabβ
BlendShapeClip Selection / Creation
List tab (Starting from v0.45)β
BlendShapeClip List
The Inspector of BlendShapeClip Assetβ
BlendShape tabβ
Create the BlendShape setting:
BlendShape List tabβ
You can see the values created from the BlendShape tab.
Material List tabβ
You can create a BlendShape version of LookAt, change the color with BlendShape, etc.
BlendShapeClip Settingsβ
Create a facial expression for a BlendShapeClip (not limited to the face).
1 Select a BlendShapeClipβ
Select a BlendShapeClip from the Inspector of BlendShapeAvatar
Or click a BlendShapeClip Asset directly in the Project window
2 Change the values of the sliders to make a facial expressionβ
The names of the existing SkinnedMeshRenderers
will list in the Inspector window once you click the BlendShape tab.Click any listed name and you can then adjust the BlendShape value.The change value is reflected immediately.The Apply
button is removed starting from v0.45."
3 Check the model's BlendShape in Previewβ
You can test changes in BlendShape by sliding the value (Preview Weight Slider
) between 0 ~ 1
Click and drag the left / right
mouse button to change the viewing perspective
Click and drag the middle
mouse button to move horizontally / vertically
The Binary value setting for BlendShape (v0.45)β
The Binary option is added into the BlendShape setting in v0.45. It is for users who don't want to display the middle state of the BlendShape. The target value will be automatically rounded off. A BlendShape with the binary setting being active will only have a representative expression like a screenshot.
This feature will become effective when a v0.45-installed application is loaded