BlendShape Setting
New features introduced in UniVRM v0.45:
VRMBlendShapeProxy
The figure above is VRMBlendShapeProxy in the Inspector window at runtime. VRMBlendShapeProxy can be enabled by clicking the play button in edit mode
How to use:
- Set BlendShapeAvatar
VRMBlendShapeProxy->BlendShapeAvatar
in the Inspector - Change BlendShapeClip value between 0 and 1 at runtime (e.g. BLINK, JOY)
BlendShapeAvatar
Expressions can be created in the Inspector.
Or
Select expressions and customize the values. For example, we selectFun
and edit its expressions as shown in the following:
The individual blend shapes such as eyebrow, eye and mouth can be merged into one expression like the image above. Created BlendShape names can be specified.
After changing slider value and creating BlendShape, click the Apply button for saving the current status.
BlendShape preset
The predefined names for the BlendShape clips. The following predefined expressions are available:
NEUTRAL
Specified as the standard facial expression and assumed to be used in standby state.
A, I, U, E, O
Corresponds to the sound of lip-syncaa・ih・ou・E・oh
.
Blink
Eye blink.
Blink_L, Blink_R
Blinks with only one eye.
Joy, Angry, Sorrow, Fun
Emotion.
LookUp, LookDown, LookLeft, LookRight
Used when the model's eyes are controlled by BlendShape.
Unknown
New created expressions are specified as Unknown
.
Change the value of BlendShapeProxy (at runtime)
You can operate expressions from the Inspector.
[Option] Add additional facial expressions
Enter a name for the new BlendShapeClip file (BlendShapeClipName.asset) and save it. Then, select the new generated button in the BlendShapeClip list (the last button) and enter a name. Also, please set facial expression values for new BlendShape clips.
You can call it from the codes shown as follows:
// unknownなのでstringで呼び出し
proxy.ImmediatelySetValue("びっくり", 1.0f); // 0から1で指定
[Option] Morph material color
The setting of Material morph. Double click theCurrent clip
field or directly select the BlendShape clip (e.g. BlendShape.XXX or your created name) in the Project view