# BlendShape Setting¶

New features introduced in UniVRM v0.45:

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## VRMBlendShapeProxy¶

How to use:

• Set BlendShapeAvatar VRMBlendShapeProxy->BlendShapeAvatar in the Inspector

• Change BlendShapeClip value between 0 and 1 at runtime (e.g. BLINK, JOY)

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## BlendShapeAvatar¶

Expressions can be created in the Inspector.

or

Select expressions and customize the values. For example, we selectFunand edit its expressions as shown in the following:

The individual blend shapes such as eyebrow, eye and mouth can be merged into one expression like the image above. Created BlendShape names can be specified.

After changing slider value and creating BlendShape, click the Apply button for saving the current status.

## BlendShape preset¶

The predefined names for the BlendShape clips. The following predefined expressions are available:

### NEUTRAL¶

Specified as the standard facial expression and assumed to be used in standby state.

### A, I, U, E, O¶

Corresponds to the sound of lip-syncaa・ih・ou・E・oh.

Emotion.

### LookUp, LookDown, LookLeft, LookRight¶

Used when the model’s eyes are controlled by BlendShape.

### Unknown¶

New created expressions are specified as Unknown.

## Change the value of BlendShapeProxy (at runtime)¶

You can operate expressions from the Inspector.

// unknownなのでstringで呼び出し