Null reference exeption
The location of this error is important
at Assets/UniGLTF/Runtime/MeshUtility/MeshAttachInfo.cs:23
Mesh.bindposes = Bones.Select(x => x.worldToLocalMatrix * dst.transform.localToWorldMatrix).ToArray();
Has the gameobject used for skinning been deleted?
workaround
Please try disable instead of remove.
at Assets/VRM10/Runtime/IO/Model/ModelExporter.cs:306
skin.Joints = skinnedMeshRenderer.bones.Select(x => nodes[x.gameObject]).ToList();
Has the gameobject used for skinning been deleted?
workaround
Please try disable instead of remove.