HumanoidComponent¶
UniVRM-0.60.0
A humanoid avatar can be created directly from the Scene without fbx.
How to use¶
Prepare a rigged model in the scene.
We will take the model in the following link as an example:
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/RiggedFigure/glTF-Binary
First, import RiggedFigure.glb
into the Assets
folder.
If UniVRM package is installed, the Prefab
file can be automatically generated from the imported glb
.
Drag the Prefab
file to the Hierarchy
window. A GameObject associated with this Prefab
is instantiated.
Click on the GameObject in the Hierarchy
window, then add a humanoid component (Inspector -> Add Component -> Humanoid
).

As shown in the image above, assign required bones.

Press Create UnityEngine.Avatar
button.

Now a humanoid avatar is created.
You can make a T-pose for the model and convert it to VRM.