A humanoid avatar can be created directly from the Scene without fbx.
How to use¶
Prepare a rigged model in the scene.
We will take the model in the following link as an example:
RiggedFigure.glb into the
If UniVRM package is installed, the
Prefab file can be automatically generated from the imported
Prefab file to the
Hierarchy window. A GameObject associated with this
Prefab is instantiated.
Click on the GameObject in the
Hierarchy window, then add a humanoid component (
Inspector -> Add Component -> Humanoid).
As shown in the image above, assign required bones.
Create UnityEngine.Avatar button.
Now a humanoid avatar is created.
You can make a T-pose for the model and convert it to VRM.