LookAt(Bone)¶
LookAt Bone
requires VRMLookAtHead
and VRMLookAtBoneApplyer
components.
Control the Eye Gaze with bone: VRMLookAtBoneApplyer¶

VRMLookAtBoneApplyer¶
Apply the parameters of the calculated eye gaze direction of VRMLookAtHead
to EyeBone.
DegreeMapping¶
If you assign a relative angle yaw and pitch directly to the target and to the rotation of the eye bone, the eye moves too much.
yaw, pitch maximum angle =>
Curve X Range Degree
eye bone’s rotation angle when yaw, pitch angle is at maximum =>
Curve Y Range Degree
Please set up VerticalDown
, VerticalUp
, HorizontalOuter
, HorizontalInner
:
VerticalDown
VerticalUp
HorizontalOuter
HorizontalInner
The landscape is not left or right, but in and out.