Check Your VRM in Play Mode¶
In this section, we assume you have made a VRM model and want to test it in play mode.
Check Model’s Eye Movements¶
AnimationClip/AnimationController and set viewing target in
VRMLookAtHead -> Target(the head orientation towards the target). For example, you can create a cube as a target from
GameObject -> 3D Object -> Cube. Next, serach head component in
VRMLookAtHead -> Head. After the corresponding components are assigned, check the model’s motion in the scene. The model will track the target position in Play Mode. You can drag the object position to test whether the model’s eyes are constantly tracking the object. The model’s close-up face can be viewed in Inspector window.
Check Model’s Expressions¶
To test the model’s expressions, fairly simple test scripts
Blinker are provided. After setting up BlendShape, click
Add Component at the bottom of model’s Inspector window to add
AIUEO script or drag the script directly to Inspector. After
AIUEO is set, lip synchronization animation that
oh switches in turn can be created in the scene. Similarly, if
Blinker is set, eye blink animation that plays periodically can be created. See runtime VRM loader sample (download UniVRM-RuntimeLoaderSample-0.XX) for more details on how to use these scripts.