v0.68(Unity2018.4)~ v0.75.0: mipmap このページの見出し
Full Changelog
Bug修正
Texture filter, wrap, mipmap の import/export の修正
There is no consideration for texture mipmaps on exporting glTF. #947
Materials.Length==0 または Materials.Contains(null) の場合は、メッセージを表示して、エクスポートボタンを押せないようにする #919
Feature/sampler filter wrap mipmap #969 (ousttrue )
Feature/sampler param #966 (ousttrue )
fix MagFiler #945 (ousttrue )
1.0
その他のChangelog
Fix/unittest textureexport dds #972 (ousttrue )
Throw not supported texture types #970 (Santarh )
Restrict conditions about using raw texture file bytes while exporting glTF in UnityEditor. #967 (Santarh )
Even if the texture instance is the same, if the color space required by the glTF specification is different, it will be output as a different texture. #963 (Santarh )
Refactoring Serializing Textures #961 (Santarh )
test の コンパイル #960 (ousttrue )
Tests satisfying the glTF specification about color space in PBR material properties. #959 (Santarh )
Fix/scripted importer axes #958 (ousttrue )
Implements exporting VRM 1.0 MToon #955 (Santarh )
Ignore freezing while exportings vrm10 #954 (Santarh )
skip non mtoon material #950 (ousttrue )
materialsがsubmeshより多くて null を含む場合をValidationErrorにする #949 (ousttrue )
Add test cases for validating null materials #946 (oocytanb )
Exporter can export compressed or non-readable texture. #944 (Santarh )
Remove GL.sRGBWrite #941 (Santarh )