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v0.87.0: 1.0準備

1.0

  • [#1317] 1.0-beta
  • [#1314] FastSpringBone1.0の内部構造を動的に変更するための仕組みを追加しました
  • [#1312] [1.0] Scale 対応
  • [#1308] [1.0] ushort, byte 型の indices を持つモデルのマイグレーション
  • [#1306] Hierarchyの構築が終わるまでVrm10Instanceの有効化を遅延させる
  • [#1305] [1.0] Migration の修正

unitypackage

  • [#1320] unity_package
  • [#1309] copy Samples~ to under Assets
  • [#1299] [Maintenance] Samples を Samples~ に移動

doc

  • [#1313] Doc/update 20211015
  • [#1302] rtdテンプレート向けの言語スイッチリンク
  • [#1301] update release notes
  • [#1298] Doc/update theme
  • [#1297] Doc/reelease page
  • [#1292] Put English version in msgstr
  • [#1291] update release note v0.86.0(en)
  • [#1290] 新しい順に並べ替え
  • [#1289] Doc/release v0.86.0

other

  • [#1318] Trim whitespaces at generated object field serialization code.
  • [#1315] At importing, Unity asset name is fixed with ignore-case comparison.
  • [#1316] Quaternion.AngleAxisの単位が間違えていたことによるバグを修正
  • [#1311] Implements asynchronous AwaitCaller at runtime.
  • [#1310] UniVRM-0.87.0
  • [#1307] VRMShaders.GLTF.IO 以下のディレクトリ整理
  • [#1300] fix warnings