v0.91.0: 1.0準備
export option 追加
- [#1415] Feature/keep vertex color
texture importer 設定関連
- [#1410] Add the capability of importing texture extension.
- [#1402] While importing in Unity Editor,
Max Size
property is invalid if a texture size was larger than 2048.
- [#1403] Ignore texture compression settings while exporting glTF / VRM.
1.0
- [#1409] 同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する
- [#1405] skin があるが mesh が無い
- [#1400] Fix migration error in MToon & Modify Screen Coords Outline drawing algorithm.
その他
- [#1416] UniVRM-0.91.0
- [#1414] Make public constructor of interface class.
- [#1412] Remove unused AOT Call generation
- [#1411] Refactoring top menues of UniGLTF and UniVRM 0.x
- [#1407] Change ITextureDeserializer interface. The implementation must set sampler params.
- [#1404] UniHumanoid のフォルダ構成を整理
- [#1399] Add a destructive MToon migration in edge case.
- [#1398] UniVRM-0.90.1
- [#1397] UniGLTF において、メッシュの Bounds が計算されていなかった問題を修正
- [#1395] release v0.90.0