v0.102.0..v0.103.0: VRM-1.0 RC
1.0
- [#1779] Add the
GenerateControlRig
option to VRM 1.0 Importer.
- [#1777] Remove the VRM 1.0 importer option about the normalization of node transforms.
- [#1776] Change access modifiers, Add methods, about ControlRig
- [#1775] Refactoring about ControlRig
- [#1774] Rename class names about FKRetarget into ControlRig
- [#1768] Feature10/fk retarget
- [#1763] [1.0] AimConstraint の修正
- [#1762] [1.0] LookAt を正規化しないことに対応させました
- [#1751] [VRM 1.0] プロシージャルな Expression に isBinary の設定が反映されていなかったバグを修正
Optimization
- [#1780] Optimize BoneLimit.ToHumanBoneName
- [#1781] BREAKING CHANGE: Add interface method IAwaitCaller.NextFrameIfTimedOut which invokes NextFrame if timed out
- [#1778] Caching Enum.GetValues with implementation of CachedEnum class
Other
- [#1782] add LoadPathAsync
- [#1773] UniVRM-0.103.0
- [#1765] glTFTexture.source type to int?
- [#1756] WebGLの動作確認
- [#1764] エラーメッセージを改善
- [#1769] Remove multi-frame profiler sample
- [#1761] Unity公式モジュールの依存関係が不足している問題を修正
- [#1757] BlendShapeClipが削除された後に様々な場所でエラーが出る問題を修正
- [#1759] arrays size must match mesh vertex count
- [#1752] UniVRM-0.102.1
- [#1750] UniVRM-0.102.0