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v0.102.0..v0.103.0: VRM-1.0 RC

1.0

  • [#1779] Add the GenerateControlRig option to VRM 1.0 Importer.
  • [#1777] Remove the VRM 1.0 importer option about the normalization of node transforms.
  • [#1776] Change access modifiers, Add methods, about ControlRig
  • [#1775] Refactoring about ControlRig
  • [#1774] Rename class names about FKRetarget into ControlRig
  • [#1768] Feature10/fk retarget
  • [#1763] [1.0] AimConstraint の修正
  • [#1762] [1.0] LookAt を正規化しないことに対応させました
  • [#1751] [VRM 1.0] プロシージャルな Expression に isBinary の設定が反映されていなかったバグを修正

Optimization

  • [#1780] Optimize BoneLimit.ToHumanBoneName
  • [#1781] BREAKING CHANGE: Add interface method IAwaitCaller.NextFrameIfTimedOut which invokes NextFrame if timed out
  • [#1778] Caching Enum.GetValues with implementation of CachedEnum class

Other

  • [#1782] add LoadPathAsync
  • [#1773] UniVRM-0.103.0
  • [#1765] glTFTexture.source type to int?
  • [#1756] WebGLの動作確認
  • [#1764] エラーメッセージを改善
  • [#1769] Remove multi-frame profiler sample
  • [#1761] Unity公式モジュールの依存関係が不足している問題を修正
  • [#1757] BlendShapeClipが削除された後に様々な場所でエラーが出る問題を修正
  • [#1759] arrays size must match mesh vertex count
  • [#1752] UniVRM-0.102.1
  • [#1750] UniVRM-0.102.0