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v0.103.0..v0.104.0: vrm-1.0

1.0

  • [#1821] Add UV transform expression to seed-san
  • [#1820] follow matcapFactor in material color binding
  • [#1819] Add a rotation constraint to shoulder bone of seed-san
  • [#1818] Fix matcapFactor default value and follow specification.
  • [#1816] Add a vrm 1.0 model creation sample of Seed-san
  • [#1817] Add implementation of matcapFactor
  • [#1815] Fix a bug of incorrect pose set when EnforceTPose called
  • [#1812] Fix10/remove migration file write
  • [#1809] [1.0] format に matcapColor 反映
  • [#1803] Replace control rig generation option with enum in vrm 1.0
  • [#1813] UniVRM-0.104.0
  • [#1811] [1.0] update SpecVersion to 1.0
  • [#1810] [1.0] SpringBone のカプセルコライダーの座標変換漏れ

その他

  • [#1795] Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
  • [#1808] LFS tracking image & 3d model files.
  • [#1804] FastSpringBoneに対し、末端ボーンへの考慮を追加するオプションを追加
  • [#1798] 頂点レイアウト Issue #1789に対応
  • [#1796] Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
  • [#1802] UniVRM-0.103.2 release page
  • [#1801] UniVRM-0.103.2
  • [#1800] AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
  • [#1793] release UniVRM-0.103.1
  • [#1792] UniVRM-0.103.1
  • [#1791] Fix a importing error when the model using KHR_texture_basisu extension.
  • [#1790] Fix bug of null access when loading vrm1.0 prefab placed in the scene.
  • [#1788] Fix VRM exported from MigrationVrm class (2)
  • [#1787] Fix VRM exported from MigrationVrm class
  • [#1785] Fix specVersion of MToon 1.0-draft -> 1.0-beta
  • [#1783] release UniVRM-0.103.0