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v0.107.0: ⚠️ fix Emission

Emission の import/export を修正しました。 詳しくは、 https://github.com/vrm-c/UniVRM/pull/1909

既知の問題

Material の修正

  • [#1909] Fix the error of emissiveFactor when importing or exporting into Built-in RP Standard Shader.
  • [#1901] Refactoring Material Exporters.
  • Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
  • Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
  • [#1899] Update MToon to v3.9
  • [#1897] RimLightの計算時にNaNが紛れ込む問題を修正します
  • Merge remote-tracking branch 'upstream/master' into fix_rimlight_nan

1.0

  • [#1914] [1.0] morph target の accessor に sparse を使うか否かのオプションを実装

UnityPath

  • [#1918] UnityPath の UnitTest が失敗するのを修正
  • [#1905] UnityPathでパッケージ管理下のファイルを扱えるように

Other

  • [#1917] UniVRM-0.107.0
  • [#1915] コマンドライン引き数のエラーを防止
  • [#1912] update document
  • [#1911] Add links to badges in README
  • [#1910] Enhance README.md
  • [#1908] Stop supporting to export legacy vrm shaders.
  • [#1907] Set externalData as initial value in FastSpringBoneBuffer constructor.
  • [#1904] Use static getter instead of preprocessors.
  • [#1903] Consider thumbnail image's mimeType when loading the VRM 1.0 model.
  • [#1902] Remove warnings
  • [#1900] Add UserSettings directory to gitignore
  • [#1894] UniVRM-0.106.0